Select a highlighted square to move your pawn.
Choose your opponent. Terracotta moves first.
Starting a new game replaces your current game.
Each player starts with a pawn and 10 walls. Be first to reach any square on the opposite edge. Terracotta heads up; forest heads down.
Each turn, choose one. Move one square up, down, left, or right, without crossing a wall. To build, select Place wall, choose a position, rotate if needed, then confirm.
If an opponent is beside you with no wall between, you may jump straight over them. Only when the landing is blocked by a wall or the board edge may you jump to either open side of that pawn. Each side is checked separately.
Walls span two squares. They may touch, but never overlap or cross. Every player must keep a route to their goal, even if that route is long. Placed walls stay put.
Keyboard: M / W chooses an action; arrow keys explore the board; Enter selects a square or wall. Enter again confirms a selected wall. R rotates; Esc cancels a wall preview. U undoes a turn. Path hints show a geometric route and ignore pawns.
The computer uses a deterministic path-and-wall evaluation. Turn on Explain computer moves to inspect its choices, or use Study to try a temporary line without changing your saved game.
Path-and-wall game design: Mirko Marchesi. Independent browser implementation by Travis Pence.